Front Mission
A series of mecha-based tactical games with deep storytelling.
Front Mission is a franchise of video games and other media from Square, later Square Enix. Toshiro Tsuchida created the series, and it was developed by G-Craft, a studio that Square later absorbed and kept as Product Development Division-6. The first game came out in 1995, and since then the series has grown to include films, manga, novels, radio dramas, mobile apps, and toys. Most Front Mission games are turn-based tactical role-playing titles, but spin-offs have explored other genres like side-scrolling shooters, real-time strategy, massively multiplayer online games, and third-person shooters.
The series’ main appeal lies in its storytelling. Set in the 21st and 22nd centuries, it focuses on military conflicts and political tensions between powerful supranational unions and their member states. Though each game tells a self-contained story, they all connect into a larger overarching narrative. Combined with stories from other media, the series has a depth and continuity similar to a serial drama. Another key feature is the use of giant mecha called "wanzers," short for the fictional German word *Wanderpanzer*, or walking tanks.
**Development**
The first *Front Mission* began with talks between Square and G-Craft. Square had never let another developer make a game for them, so planning was slow, but they reached an agreement in fall 1993. Toshiro Tsuchida, acting as producer and writer, submitted a proposal called “100 Mission” to Square through his own company, Solid, on G-Craft’s behalf. When Square producer Shinji Hashimoto first saw the proposal, he thought it was “too radical” and would normally be rejected. Square was unenthusiastic, repeatedly telling Tsuchida “no robots,” and saying that game development couldn’t be driven solely by a creator’s passion anymore. Tsuchida struggled to explain how big a role robots would play, so he got development hardware to build a prototype. Square was the only publisher willing to consider his proposal. They eventually agreed because they thought working in a new genre would be stimulating, and it was a type of game they probably couldn’t make themselves, since they had mostly made fantasy games up to that point.
There are two kinds of *Front Mission* installments: numbered entries and non-numbered ones. All numbered titles are tactical role-playing games. Non-numbered entries are genre spin-offs. Each of th
- field
- Video games and related media
- known_for
- Tactical role-playing games featuring giant mecha called wanzers
- creator
- Toshiro Tsuchida
- developer
- G-Craft (later Product Development Division-6)
- publisher
- Square (now Square Enix)
- first_release
- 1995
- total_sales
- Over 3 million units worldwide up until January 2006
Lore & Background
The Front Mission series was born from discussions between Square and G-Craft, with Square having never before had another developer make a game for them. Planning proceeded slowly until an agreement was finalized in the fall of 1993. Toshiro Tsuchida presented a proposal for a game called '100 Mission' to Square through his own company, Solid, on G-Craft's behalf. Square producer Shinji Hashimoto initially thought the proposal was 'too radical' and that such proposals would not usually be approved. Square repeatedly told Tsuchida 'no robots' and that game development could not be driven solely by a creator's passion. Tsuchida obtained development hardware to create a prototype, and Square eventually agreed to make the game because working in a new genre would be stimulating and it was a title they could not do themselves, as they had mostly made fantasy games.
The series is set during the 21st and 22nd centuries, revolving around military conflicts and political tension between supranational unions and their member states. Although the video games use self-contained, standalone stories, these tie into a greater overarching storyline encompassing the entire series. Combined with stories from other media, the series possesses storytelling depth and continuity comparable to a serial drama. A major draw is the use of giant mecha called 'wanzers' (from the fictional German word Wanderpanzer, or walking tanks).
There are two types of Front Mission installments: numbered entries (all tactical role-playing games) and non-numbered spin-offs in various genres. The series has released 15 video games since 1995, seven main entries and five spin-offs, plus ports, remakes, and compilations. Only seven Front Mission entries (six games and a manga) have been officially localized outside Japan.
Reader's Guide
Front Mission holds significance as a long-running series that expanded Square's portfolio beyond fantasy into tactical mecha warfare. Its creation marked the first time Square allowed an external developer to produce a game for them, overcoming internal resistance to the robot theme. The series' storytelling approach—using self-contained narratives that weave into a larger overarching plot across games and other media—gave it a depth comparable to a serial drama, distinguishing it from many other video game franchises. The modular wanzer system, with four customizable parts (body, arms, legs) and diverse weapon classes, became a core gameplay element that influenced later tactical RPGs. Despite moderate commercial success (over 3 million units sold by January 2006), the series demonstrated longevity through multiple ports, remakes, and genre experiments. Its legacy includes influencing the mecha genre in video games and demonstrating that a niche tactical series could sustain cross-media expansion into film, manga, novels, and toys. The limited localization of only seven entries outside Japan, however, meant its international impact was constrained compared to its domestic presence.
Did You Know?
- The series was created by Toshiro Tsuchida and developed by G-Craft, a studio later absorbed by Square and existing within Square Enix as Product Development Division-6.
- Square initially rejected the proposal for the game, repeatedly telling Tsuchida 'no robots', and only agreed because working in a new genre would be stimulating.
- The term 'wanzer' comes from the fictional German word 'Wanderpanzer', meaning 'walking tank'.
- Only seven Front Mission entries (six games and a manga) have ever been officially localized and released outside Japan.
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